Monday, March 24

Titanfall: a corrective patch is available


The output of Titanfall seems pretty successful as a whole but there is still some anomalies that Respawn Entertainment proposes to rectify through an update.
Here is the complete list of corrections:

-Balancing adjustments and general changes:
  • The damage indicator from Electric Smoke is now much more noticeable
  • Search Drones will now show up in Classic Modes of Angel City
  • ARC grenade/mine effects no. longer draw on friendly Pilots and Titans
  • Lowered the point value of defensive actions in Hardpoint and CTF mode.
  • Increased the score limit in Attrition
  • Flag Return points reduced
  • Flag Carrier killed points reduced
  • Explosive detonated by Dead Man's Trigger are now slightly delayed
  • Explosive detonated by Dead Man's Trigger now play a warning sound before exploding
  • Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
  • Slightly decreased the hip-fire accuracy of the Smart Pistol
  • Some Burn Cards could be exploited to give multiple uses
  • Evac Dropships are now more responsive to Pilots entering them
  • Hacking has Mega Turret will now restore it's health to full
  • Cluster missile damage reduced against Evac Dropships
-Bug fixed:
  • Titan could become stuck in the position he lands in
  • Auto-Titan wouldn't stand up until you embarked into it
  • Several rare server issues restarting the game in to the lobby
  • Pilot could end up out of bounds while rodeoing has Titan as it is destroyed
  • Pilot could warp through certain locations when jumping off a Titan
  • Rodeoing has Titan that has been doomed by your SMR could kill you
  • Players being able to enter some geometry in Smuggler's Cove
  • Titanfall will now give proper credit when it kills kill a Pilot internationalindicator into their Titan
  • Minions in Attrition now continue to spawn until the Epilogue begins
  • Player couldn't hack has Mega Turret console
  • Server would sometimes error when leeching has spectrum
  • Hardpoints sometimes awarded defense score to players not near the hardpoint
  • Rare when ejecting from a Titan
  • Server would sometimes error after a match while returning to the lobby
  • Double XP burn card sometimes not being applied properly
In summary, the fact of remain stashed in defense on Point key and Capture of flag modes reported too many point, now this is no longer the case. Weapons are also reviewed on the power and balance of the damage.
Share your thoughts on these adjustments!

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