Friday, March 14

Phil Spencer returns to errors com Xbox One



"Looking back last summer was not my climax, I left the announcement of the Xbox One and E3, where I thought our message around all that believed were confused ... Mainly because of us. One of the reasons I wanted to be a little more active on social networks was because I knew the real reason for our presence in this industry is not an unhealthy reason. the goal was really to delight consumers and build a great product that millions and millions of people would like .
I preferred to deal with the controversy and have a clear conversation on the subject rather than trying to pass the pill with other information, and my interactions since the past six months with those of Yusuf Mehdi , Marc Whitten and other frameworks team , gave us the opportunity to build on what we learned last summer .. "
All this is a little vague but communication problems are clearly assumed , which is not bad . There are still a lot of effort to make our eyes on the communication around the console and its features, the message exactly they wanted to convey. This year we will see how things will be oriented . Everything about the games ? How to stand out ? How to justify the price difference ? Titanfall will perhaps reassure the players already on the ability of the Cloud? At the moment too many problems to report.

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