Monday, February 10

Xbox One and 1080 p problems: solution comes



A developer focused on the main difference between the Xbox One and the PS4 hardware: memory (RAM). It says that the problem of displaying 1080 p Microsoft's console is well there, but remains optimistic: the problem is being resolved.

Since the release of the PS4 and Xbox One, as might be expected, the "war of the Consoles" is raging. This little game, the PS4 seems for the moment out winner of the purely technological duel, and can no longer concrete and visible, since quite a lot of games (Call of Duty: Ghosts to name him) offer a resolution 1080 p on the next-gen Sony console and 720 p on Microsoft's.

A RAM problem

Both consoles are very similar in their architecture, a difference has particularly attracted attention, and it is located on the side of the memory. If both machines specifically propose 8 GB of RAM, the memory of the Xbox One is type DDR3 while the PS4 is type GDDR5. But the Xbox One Deputy 32 MB of eSRAM, a memory ultrafast type (much more), as a bonus. Theoretically allowing him to compensate... but not yet fully.

According to Jean-Baptiste Bolcato Rebellion Games (which is currently working on Sniper Elite III, coming this year on next-generation consoles), these 32 MB of eSRAM, often pointed the finger by the developers about this display 1080 p on Xbox One problem, would in fact not enough to out easily able to 1080 p:

I think the ESRAM is easy to use. The problem is that it is a little too small to come out of the 1080 p. It is so reduced that cannot do everything in 1080 p with this small high-speed RAM buffer.

Console war: a technology report reversed

However, the problem may be only temporary, according to his account. It also compares the previous technological Joust between Sony and Microsoft, which opposed the PS3 to the Xbox 360 today as a force reverse report...

This means that it must proceed by piece or use tricks. (...) The PS3 was more difficult to program than the Xbox 360. Now it is as if things were reversed, but that's not to say that (the Xbox One) is much less powerful, it's just a hassle at the beginning. It is better now, but the first months have been a living hell.

An update to fix the problem? "We will comfortably turn in 1080 p on Xbox One"...

As was the case with the PS3 on the previous generation, should be some time for developers to this technological problem? This is what suggests Birdi, who seems to have settled the issue for the development of his game. It evokes also an update of the SDK (SDK) of the Xbox One by Microsoft, which could facilitate the life of the creators of games on the new console of the US firm:

They (Microsoft) will release a new SDK which is much faster, and we will comfortably turn in 1080 p on Xbox One. We were worried about six months ago but we are no longer, it has improved and both machines are comparable. The Xbox One is more multimedia, a little more "hub-centric", so it is a little more complex. There are things that cannot do it because it is a multimedia hub. The PS4 doesn't have it, it's just a gaming machine.

Please note that our own sources had indeed indicated us the upcoming new drivers enable easier development on Xbox One, with the opportunity to correct problems related to constant display of 1080 p games.

The fact remains that until such time as the problem is actually fixed (after all, the console is out only a few months ago), in terms of communication the new console from Microsoft has obviously suffered this problem, which represents a weight for the savvy gamers argument. There is only to see the number of comparisons that abound on the Internet and the interest that users wear them to be convinced.

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